Heya
here is a look at my work on The Last Frontier at OutpostVFX
I was in charge of vegetation across shots
I built and optimized the vegetation library for performance in layout and render
I set up the handoff between FX and Environment artists so scattering, caches and IDs matched every time
I created the pipe across departments from asset to layout to FX to lighting
Delivered clean proxies and LODs with predictable naming and versioning to keep shots stable
tools used
SpeedTree, Houdini, Maya, Arnold
big thanks to the Outpost Montreal team for the collaboration